软件介绍

Substance 3D Painter Mac软件破解版由优乐事分享的Mac os系统上一款3D绘图软件,适用于各地创意专业人士的首选 3D 纹理应用程序。Painter可帮助您实现您想要的外观,从产品设计到逼真的游戏和视觉效果,为您的艺术注入活力。
 

Substance 3D Painter for Mac破解软件功能介绍

Painter通常被称为 3D界的Photoshop,创作者可通过该工具将纹理和材质直接应用到3D物体中,从而使其看起来更加逼真。
用画笔为您的3D资源注入生命。
从高级画笔到能够自动适应模型的智能材质,Substance 3D Painter 具有为 3D 资源绘制纹理所需的工具。为您的艺术作品注入活力。
 

Substance 3D Painter for Mac破解软件功能特色

将生活描绘成您的3D资产。
Substance 3D Painter 拥有为 3D 资产制作纹理所需的工具,从高级画笔到自动适应模型的智能材料。为您的艺术注入活力。
 
行业标准。
Substance 3D Painter 广泛用于游戏和电影制作以及产品设计、时尚和建筑。这是一款适用于各地创意专业人士的首选 3D 纹理应用程序。
 
充分的创作自由。
Painter 可帮助您实现所需的外观,从产品设计到逼真的游戏和视觉效果,再到程式化动画等项目。
 
用于增强艺术性的智能工具。
使用可适应任何对象的智能材料以显示逼真的表面细节或磨损。探索适用于任何形状的蒙版预设,并使用高效的动态工具进行绘画。
 
你所看到的就是你得到的。
Painter中最先进的视口实时显示您的所有艺术决策。使用先进的照明和阴影迭代复杂的材料,使纹理变得更加有创意和轻松。您甚至可以在包含的路径追踪模式中预览您的模型。
 
它是无损的。
在Painter中,每一个动作和笔画都会被记录下来,并且可以随时重新计算。这意味着您可以随时更改项目的分辨率,而不会降低质量,甚至可以修改现有的笔触。
 

Substance 3D Painter for Mac破解软件功能视频赏析



更新说明
Version 8.3.0:
Summary: Major release with new baking mode, new import and export of USD files, and physical size support for UV projection
 
Added:
[Baking Mode] New baking mode dedicated to baking process
[Baking Mode] Set shortcut to switch to baking mode to F8
[Baking Mode] Add Start and Cancel baking button in the viewport
[Baking Mode] Add baking selection in Texture Set list
[Baking Mode] Add new Mesh Map Bakers window to select bakers
[Baking Mode] Add new Mesh Map Settings window to edit baking settings
[Baking Mode] Add new Baking Log window to follow baking process
[Baking Mode] Add baking parameters and undo actions to history window
[Baking Mode] Add breadcrumbs in Mesh Map Settings
[Baking Mode] Add mesh maps thumbnails in the Mesh Map Bakers window
[Baking Mode] Add visualization settings collapsible menu in 3D viewport
[Baking Mode] Add visualization setting to show/hide the high-poly mesh
[Baking Mode] Add visualization setting to show/hide the cage mesh and wireframe
[Baking Mode] Add visualization setting to show/hide the low-poly mesh
[Baking Mode] Add visualization setting to show hard edges without UV seams as errors
[Baking Mode] Inform in viewport about mesh and bake errors if Baking Log is not visible
[Baking Mode] Add action to synchronize baker settings across all Texture Sets
[Baking Mode] Add actions to copy and paste baker settings
[Baking Mode] Add button in Baking Log to jump from error to the right settings
[Baking Mode] Add menus to manage Texture Sets and Baker selections
[Baking Mode] Split baker selection list per Texture Set
[Baking Mode] Split common settings per Texture Set
[Baking mode] Load high-poly and cage meshes without freezing the interface
[Baking Mode] Use the viewport progress bar to show mesh loading
[Baking Mode] Add mesh loading state in Baking Log
[Baking Mode] Allow to turn around mesh in viewport during baking
[Baking Mode] Set baking order based on current mesh viewport visibility
[Baking Mode] Display implicit baking cage in viewport
[Baking Mode] Show matching list of mesh names for Matching By Name in Baking Log
[Baking Mode] Use neutral material to display 3D model in viewport
[Baking Mode] Disable engine computation while in baking mode
[Baking Mode] Display a warning when quitting the app while a bake is in progress
[Bakers] Update anti-aliasing setting labels
[Bakers] Update bakers to version 2.5.7.
[USD] Import and export Universal Scene Description (USD) files
[USD] Add USD options to the New Project window when selecting a USD file
[USD] Add new Scope and Variants selection window
[USD] Add subdivision levels option
[USD] Import USD skinned meshes at specific frame
[USD][Export] Add an option to export USD files
[USD][Export] Add USD file format to mesh export
[USD] Rename the existing “USD PBR Metal Roughness” export preset to be more explicit
[Auto Unwrap] Add Lock orientation for packing
[Physical Size] Add setting to automatically use Physical Size in fill effect/layer
[Physical Size] Expose physical size for UV projection
[Scripting][Python] Allow to query the application version
[Scripting][JavaScript] Update API to match new baking parameters
[Scripting][Python] Baking module: edit baking parameters
[Scripting][Python] Baking module: launch/cancel baking
[Scripting][Python] Baking module: select curvature method
[Scripting][Python] Baking module: selection of bakers/uv tiles
[Scripting][Python] Baking module: synchronize baker settings across all Texture Sets
[SVT] Enable sparse hardware support on AMD GPUs
[Projection] Rename Cylindrical projection parameters
[Project] Save application version in project and retrieve it via scripting
[Import] Improve general import time of 3D models

Fixed:
[Crash] Changing channels on filter with specific stack
[Mac][M1] Crash when creating a fill layer and leaving the layer stack
[Scripting][Python] Crash when using ui.add_dock_widget() with wrong type
[Baking] Incomplete error message in log when a bake fails
[Baking] Memory is not freed when baking is finished
[Engine] Texture cache doesn’t update when changing effect visibility
[Export] 2D View exports randomly uniform map
[Project] Memory allocation error when saving project with big mesh
[Viewport] TAA causes artifacts when painting in some cases
 
Known Issues:
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors
[Layer Stack] Input source not saved per layer

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